MSI RX2900XT-VT2D512E graphics card
$27.00
Ring Bus Memory Controller
- Fully distributed design with 1024-bit internal ring bus for memory reads and writes.
- Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions.
Unified Superscalar Shader Architecture
- 320 stream processing units.
- Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders.
- 128-bit floating point precision for all operations.
- Command processor for reduced CPU overhead.
- Shader instruction and constant caches.
- Up to 80 texture fetches per clock cycle.
- Up to 128 textures per pixel.
- Fully associative multi-level texture cache design.
- DXTC and 3Dc+ texture compression.
- High resolution texture support (up to 8192 x 8192).
- Fully associative texture Z/stencil cache designs.
- Double-sided hierarchical Z/stencil buffer.
- Early Z test, Re-Z, Z Range optimization, and Fast Z Clear.
- Lossless Z & stencil compression (up to 128:1).
- Lossless color compression (up to 8:1).
- 8 render targets (MRTs) with anti-aliasing support.
- Physics processing support.
Full support for Microsoft DirectX 10.0
- Shader Model 4.0.
- Geometry Shaders.
- Stream Output.
- Integer and Bitwise Operations.
- Alpha to Coverage.
- Constant Buffers.
- State Objects.
- Texture Arrays.
Dynamic Geometry Acceleration.
- High performance vertex cache.
- Programmable tessellation unit.
- Accelerated geometry shader path for geometry amplification.
- Memory read/write cache for improved stream output performance.
Anti-aliasing features
- Multi-sample anti-aliasing (up to 8 samples per pixel).
- Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality.
- Adaptive super-sampling and multi-sampling.
- Temporal anti-aliasing.
- Gamma correct.
- Super AA (CrossFire configurations only).
- All anti-aliasing features compatible with HDR rendering.
Texture filtering features
- 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel).
- 128-bit floating point HDR texture filtering.
- Bicubic filtering.
- sRGB filtering (gamma/degamma).
- Percentage Closer Filtering (PCF).
- Depth & stencil texture (DST) format support.
- Shared exponent HDR (RGBE 9:9:9:5) texture format support.
CrossFire Multi-GPU Technology
- Scale up rendering performance and image quality with 2 or more GPUs.
- Integrated compositing engine.
- High performance dual channel interconnect.
- Fully distributed design with 1024-bit internal ring bus for memory reads and writes.
- Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions.
Unified Superscalar Shader Architecture
- 320 stream processing units.
- Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders.
- 128-bit floating point precision for all operations.
- Command processor for reduced CPU overhead.
- Shader instruction and constant caches.
- Up to 80 texture fetches per clock cycle.
- Up to 128 textures per pixel.
- Fully associative multi-level texture cache design.
- DXTC and 3Dc+ texture compression.
- High resolution texture support (up to 8192 x 8192).
- Fully associative texture Z/stencil cache designs.
- Double-sided hierarchical Z/stencil buffer.
- Early Z test, Re-Z, Z Range optimization, and Fast Z Clear.
- Lossless Z & stencil compression (up to 128:1).
- Lossless color compression (up to 8:1).
- 8 render targets (MRTs) with anti-aliasing support.
- Physics processing support.
Full support for Microsoft DirectX 10.0
- Shader Model 4.0.
- Geometry Shaders.
- Stream Output.
- Integer and Bitwise Operations.
- Alpha to Coverage.
- Constant Buffers.
- State Objects.
- Texture Arrays.
Dynamic Geometry Acceleration.
- High performance vertex cache.
- Programmable tessellation unit.
- Accelerated geometry shader path for geometry amplification.
- Memory read/write cache for improved stream output performance.
Anti-aliasing features
- Multi-sample anti-aliasing (up to 8 samples per pixel).
- Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality.
- Adaptive super-sampling and multi-sampling.
- Temporal anti-aliasing.
- Gamma correct.
- Super AA (CrossFire configurations only).
- All anti-aliasing features compatible with HDR rendering.
Texture filtering features
- 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel).
- 128-bit floating point HDR texture filtering.
- Bicubic filtering.
- sRGB filtering (gamma/degamma).
- Percentage Closer Filtering (PCF).
- Depth & stencil texture (DST) format support.
- Shared exponent HDR (RGBE 9:9:9:5) texture format support.
CrossFire Multi-GPU Technology
- Scale up rendering performance and image quality with 2 or more GPUs.
- Integrated compositing engine.
- High performance dual channel interconnect.